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《DOTA2》6.84更新日志

北京时间2015年4月28日,DOTA2 TEST版本进行了6.84版本更新,同时官网公布了新版本改动。诸多英雄进行了修改,同时增加了8个全新的道具!目前官方仍没有更新中文版本的补丁,下面和酷987在下一起看看翻译后的改动介绍吧!

《DOTA2》6.84更新日志

GENERAL

AoE Bonus Gold component based on Team Net Worth difference reduced by 25%

AoE Bonus XP component based on Team XP difference reduced by 40%

根据双方经济差提供的击杀额外奖金降低25%

根据双方经验差提供的击杀额外经验降低40%

Melee lane creep bounty reduced from 43 to 40 (-7%)

Range lane creep bounty reduced from 48 to 45 (-6.25%)

Hero kills (the non-net worth portions) are worth 10% more

击杀近战小兵的金钱数由43减少到40(-7%)

远程小兵由48减少到45(-6.25%)

击杀英雄的基础经验金钱系数增加10%

Reduced the direct hero last hit bounty by 100 and redistributed that gold into AoE gold (in ratio of 100/75/40/25/20 for 1/2/3/4/5 heroes)

击杀英雄奖励减少100分配到助攻奖励中(100/70/40/25/20对应1/2/3/4/5个英雄)。 如果你完成了单杀,那么你会得到和以前一样的赏金。

AoE Bonus Gold is now distributed based on the relative net worth amongst the heroes involved in killing the hero by +/- 25%

助攻奖励现在根据相关英雄的经济顺位来分配(+/-25%),如果3个英雄击杀了1个敌方英雄,原先每人额外获得200金,现在则根据经济顺位从低到高分别获得200+25%/200/200-25%。

The amount of AoE Bonus Gold given is now increased/decreased by up to 20% based on the dying hero’s relative rank in net worth amongst all the enemies on that team.

助攻奖励现在根据被击杀英雄的经济顺位+/-20%,如果助攻奖励总额是600,如果被击杀英雄是最穷的,那奖励总额会减少20%至480,如果是最富的则增加20%至720。

Instead of Buyback temporarily preventing unreliable gold gain, it now reduces all gold gained (including hero and aoe gold) by 60%

买活不再禁用金钱收入,现在降低所有金钱收益的60%(包括助攻奖励),意味着你买活后击杀/助攻敌方英雄得到的奖金,包括由经济差获得的额外奖励,都会降低60% 。

Melee Barracks team bounty increased from 175 to 275

近战兵营金钱奖励从175提升到275。

Ranged Barracks team bounty increased from 100 to 225

远程兵营金钱奖励从100提升到225。

Tier 2 and 3 towers armor reduced from 25 to 22

中塔和高地塔的护甲从25降低到22。

Extra melee creeps additions spawn time changed from 17:30/34:00/50:30 to 15:00/30:00/45:00

额外近战小兵的出生时间从17:30/34:00/50:30变成15:00/30:00/45:00。意味着15分钟时就多一个近战小兵了,而以前是17:30。

Extra range/siege creep additions spawntime from 45:30 to 45:00

额外远程小兵的出生时间从45:30变成45:00。

Creeps now meet slightly closer to the Dire safelane

上路的小兵相遇点现在更靠近夜魇"安全线"(即一塔)

Ancient Black Dragon bounty reduced from 199 to 170

Ancient Black Drake bounty reduced from 50 to 40

大黑龙金钱奖励从199降低到170。

小黑龙金钱奖励从50降低到40。

Ancient Rumblehide bounty reduced from 83 to 65

大蜥蜴金钱奖励从83降低到65。

Satyr Tormenter gold bounty reduced from 104 to 84

大萨特金钱奖励从104降低到84。

Hellbear health reduced from 950 to 700

Hellbear bounty reduced from 65 to 50

大熊怪生命值从950降低到700。

大熊怪金钱奖励从65降低到50。

Ogre Frostmage bounty reduced from 52 to 40

蓝胖怪金钱奖励从52降低到40。

Reworked Mud Golems:

重做了石头人:

Mud Golems no longer have Spell Immunity

Mud Golems now have 50% Magic Resistance

Mud Golems armor reduced from 2 to 0

Mud Golems now split into two smaller Mud Golems, called Shard Golems, when they die (they have 30% of the original units\' health and damage, and only live for 60 seconds)

Mud Golems movement speed increased from 270 to 310

Mud Golems (and also Shard Golems) have a new active ability: Hurl Boulder (0.6 second stun, 125 damage, 30 cooldown, 800 range). They do not automatically cast this

Gold/XP bounties rescaled so the total value for the camp remains the same (Mud Golems 32/42 Gold/XP each, Shard Golems 13/23 each)

石头人不再魔免

石头人现在有50%魔抗

石头人的护甲从2降低到0

石头人现在死掉会分裂成2个小石头人(拥有石头人30%的血量和攻击力,持续60秒)

石头人移动速度270提升到310

石头人(以及分裂后的小石头人)获得一个新技能: 投石(0.6秒晕,125伤害,30秒冷却,800施法距离),但它们不会自动释放(即是说玩家可以控制并使用,打野的时候不会被晕)。

调整了金钱/经验收益保持总量不变(石头人给32/42的金钱/经验,小石头人给13/23的金钱/经验)

Hero kills achieved by units under your control now provide XP credit to your hero (Affects things like Spirit Bear, Golems, Familiars, etc getting kills)

被你控制的单位击杀的英雄现在会给你经验(例如熊灵、石头人、仆从等)。

Melee attacks now miss if the target is farther than 350 range more than their attack range

近战攻击如果超过350范围会丢失(例如说小鹿的光环降低了攻速导致命中前已经跑开了350范围就会丢失)。

Reduced All Pick drafting time from 40 to 35 seconds per turn

全阵营选择每轮选择时间从40秒降低到35秒。

The following abilities no longer ignore units classified as Ancients (Neutral Ancients, Warlock\'s Golem, etc): Ice Vortex, Mana Void, Berserker\'s Call, Blood Rite, Bladefury, Omnislash, Torrent, Ghost Ship, Smokescreen, Static Remnant, Primal Roar, Earth Spike, Heartstopper Aura, Shrapnel, Golem\'s Immolation, Sticky Napalm, Primal Split\'s Immolation, Call Down, Invoker\'s Tornado, EMP, Chaos Meteor, Sun Strike, Ice Wall, Deafening Blast, Pulse Nova, Eclipse, Battery Assault, Rocket Flare, Shadow Poison, Dispersion, The Swarm, Kinetic Field, Static Storm, Ancestral Spirit, Echo Stomp, Overwhelming Odds, Stone Gaze, Earth Bind, Poof, Rip Tide, Nyx\'s Impale, Fire Spirits, Supernova, Mystic Flare, Dark Pact, Suicide Squad, Ravage, Demonic Purge, Fortune\'s End[?]

以下技能不再作用于远古单位(远古野、术士地狱火等):冰霜漩涡、法力虚空、狂战士的怒吼、血之祭祀、剑刃风暴、无敌斩、洪流、幽灵船、烟幕、残影、原始咆哮、裂地尖刺、竭心光环、榴霰弹、术士地狱火的献祭、粘性燃油、酒仙火熊猫的献祭、召唤飞弹、强袭飓风、电磁脉冲、混沌陨石、阳炎冲击、寒冰之墙、超震声波、脉冲新星、月蚀、弹幕冲击、照明火箭、暗影剧毒、折射、虫群、动能力场、静态风暴、星体游魂、回音重踏、压倒性优势、石化凝视、地之束缚、忽悠、激流、穿刺、烈火精灵、超新星、神秘之耀、黑暗契约、自杀攻击!、毁灭、邪恶净化、气运之末。

Damage Block no longer affects physical spells (previously it affected some physical spells and some not)

伤害格挡不再影响物理伤害的技能。

The following abilities no longer have their damage reduced by Block: Counter Helix, Eye of the Storm, Anchor Smash, Slithereen Crush, Unstable Concoction, Shadow Wave, Spirit Bear Entangle DPS, Return, Echo Stomp, Land Mine, Suicide

The following are abilities that were previously getting reduced twice as part of the attack instead of just once: Shadow Walk, Vendetta and Meld

As an example reference, here are some of the abilities that were already ignored by Block before: Wild Axes, Exorcism, Acid Spray, Poison Touch, Diabolic Edict, Quill Spray

以下技能不再能够被格挡:反击螺旋,风暴之眼,锚击,鱼人碎击,不稳定化合物,暗影波,熊灵缠绕,Return(不知道是啥),回音践踏,地雷,自杀。

以下技能以前作为额外伤害而不是攻击的一部分,可以格挡2次,现在只有1次:暗影步、复仇、隐匿。

作为参考,这里有些以前被忽略的技能:野性之斧,驱使恶灵,酸性喷雾,剧毒之触,恶魔赦令,刺针扫射。

Cast behavior while turning to cast has been adjusted.

转向施法相关的问题被修复。

Reworked the Item Silencing and Passive Disabling behaviors.

重做了物品沉默和被动禁用行为。

Hex no longer applies the Break mechanic[?]

巫术不能禁被动了,同时影响的还有妖术、羊刀等 。

Silence no longer disables Invisibility[?]

沉默不再禁用隐身。

Moved Ring of Health, Voidstone and Orb of Venom from Secret Shop to the Base

Moved Platemail, Talisman of Evasion and Ultimate Orb from the Base to the Secret Shop

Added Voidstone and Mantle of Intelligence to Side Shop

治疗指环、虚无宝石、淬毒之珠现在从神秘商店被移至基地商店。

板甲、闪避护符、极限法球被移至神秘商店。

边路野店增加虚无宝石和智力斗篷。

Runes now have a higher hit box priority over units

现在神符的点击优先度比单位更高了。

Armor now shows decimal places in the hover tooltip

属性面板悬停时会显示更详细的护甲数值。

Fixed buyback respawn timer penalty being reset if you die holding Aegis

修复一个买活增加复活时间惩罚的问题, 之前如果你带盾死的话会重置这个惩罚复活时间。

The following heroes are no longer restricted from buying Basher/Abyssal (but they are still restricted from activating Bash): Spirit Breaker, Faceless Void, Slardar and Troll

以下英雄不再限制购买碎骨锤/深渊之刃(但是他们仍然不能触发被动晕):裂魂人、虚空假面、斯拉达、巨魔战将。

更多内容点击酷987DOTA2专区:https://www.yxbao.com/zt/dota2/

DOTA2攻略

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DOTA2皮肤至宝介绍攻略
齐天大圣至宝
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HEROES

亚巴顿

Borrowed Time can now be cast while disabled (same rules as Morphling\'s Morph)

回光返照可以在被控制的状态下主动施放了(和变体精灵的属性转换一样)

《DOTA2》6.84更新日志

炼金术士

Unstable Concoction countdown can now be seen by enemies

Unstable Concoction now has an area targeting cursor

Greevil\'s Greed now grants 4x gold bounty from Runes

Alchemist can now cast Aghanim\'s Scepter to directly grant any allied hero all Aghanim\'s Scepter bonuses as a buff (the hero upgrade and the stat upgrade). The scepter is consumed in the process. Multiple instances of this buff do not stack. Alchemist can target himself as well

敌人现在能看到不稳定化合物的倒计时

不稳定化合物现在有了一个目标区域范围指示

贪婪使你从赏金符中获得4倍金钱

加入了阿哈利姆神杖效果,炼金可以将A杖直接施加给任意友方英雄作为一个额外buff,(英雄会获得自己的A杖效果)A杖会在过程中被消耗掉。A杖buff不能被叠加。炼金术士也可以对自己使用。

《DOTA2》6.84更新日志

远古冰魄

Chilling Touch buff can now be removed by clicking on the buff icon above the health bar

寒冷之触的效果现在可以通过点击buff栏来取消

《DOTA2》6.84更新日志

斧王

Berserker\'s Call cast point from 0.3 to 0.4

Counter Helix now triggers when attacks land rather than when they start[?]

Culling Blade movement and attack speed bonuses reduced from 40% to 30%

狂战士的怒吼施法前摇从0.3提高到0.4

反击螺旋现在在受到攻击时触发而不是作出攻击前摇时

淘汰之刃的攻击速度和移动速度加成从40%降低到30%

《DOTA2》6.84更新日志

祸乱之源

Brain Sap mana cost from 125/150/175/200 to 100/125/150/175

Units affected by Nightmare no longer provide vision

Nightmare End can now be used by Bane to end all other existing Nightmares

蚀脑的法力消耗从从125/150/175/200下调至100/125/150/175

受到噩梦影响的单位不再提供视野现在

祸乱之源可以主动结束所有单位的噩梦效果

《DOTA2》6.84更新日志

蝙蝠骑士

Flamebreak damage changed from an instant 75/150/225/300 damage to 50 damage per second for 1/2/3/4 seconds

投掷燃烧弹从瞬间造成75/150/225/300伤害改为每秒50点伤害,持续1/2/3/4秒

Firefly damage reduced from 20/40/60/80 to 10/30/50/70

火焰飞行伤害从20/40/60/80降低到10/30/50/70

《DOTA2》6.84更新日志

兽王

Beastmaster base damage increased by 4

基础攻击力提高4

Wild Axes cast point from 0.5 to 0.4

野性飞斧的施法前摇从0.5降低到0.4

Call of the Wild Boar attack point from 0.633 to 0.5

召唤野猪的施法前摇从0.633降低到0.5

《DOTA2》6.84更新日志

嗜血狂魔

Thirst bonuses scale from 100 to 25% HP instead of 100 to 0%

鲜血渴望的加成效果现在从100%到25%生命值加成而不是100%到0%

Thirst vision threshold from 30% health to 25%

触发渴望的血量阈值从30%下调到25%

《DOTA2》6.84更新日志

赏金猎人

Bounty Hunter Intelligence growth increased from 1.4 to 2.0

智力成长由1.4上调至2.0

Shuriken Toss damage from 100/200/250/325 to 150/225/300/375

投掷飞镖伤害从100/200/250/325上调至150/225/300/375

Shuriken Toss cast range reduced from 650 to 400

投掷飞镖范围从650缩小到400

Shuriken Toss mana cost from 90/115/135/155 to 120/130/140/150

投掷飞镖法力消耗从90/115/135/155上调到120/130/140/150

Track\'s Shuriken Toss bounce range from 900 to 1200

追踪术的投掷飞镖反弹范围从900上调至1200

Track now shows how much gold the enemy is carrying in the debuff tooltip

追踪术现在会在buff栏显示敌人携带了多少金钱

《DOTA2》6.84更新日志

酒仙

Primal Split units no longer provide a bounty when killed (was 11-35 depending on level)

元素分离单位不再在死亡时提供赏金(曾经击杀金钱为11-35)

《DOTA2》6.84更新日志

钢背兽

Bristleback movement speed reduced from 295 to 290

初始移动速度从295降低到290

Viscous Nasal Goo armor reduction rescaled from 1/1/2/2 per stack to 1/1.4/1.8/2.2

粘性鼻涕护甲减免从每层1/1/2/2重新调整到1/1.4/1.8/2.2

《DOTA2》6.84更新日志

育母蜘蛛

Incapacitating Bite is no longer a Unique Attack Attack Modifier

麻痹之咬不再是攻击特效

Insatiable Hunger attack damage from 60/80/100 to 60/90/120

极度饥渴的攻击力加成60/80/100从到60/90/120

《DOTA2》6.84更新日志

半人马战行者

Return now triggers when attacks land rather than when they start[?]

反击现在在受到攻击时触发,而不是作出攻击前摇时

Added Aghanim\'s Scepter upgrade to Centaur: Stampede reduces all incoming damage by 70% and allows allies to run through obstructions (trees, cliffs, etc). Destroys trees

新增阿哈利姆神杖效果:奔袭冲撞降低70%所有的伤害,并允许盟友无视地形(树木,悬崖等)移动,破坏树木

《DOTA2》6.84更新日志

混沌骑士

Chaos Bolt minimum damage from 1/50/75/100 to 75/100/125/150

混乱之箭最小伤害从1/50/75/100上调为75/100/125/150

《DOTA2》6.84更新日志

克林克兹

Skeleton Walk cooldown from 20 to 20/19/18/17

骨隐步冷却时间从20改为20/19/18/17

Death Pact cooldown from 45/40/35 to 45/35/25

死亡契约冷却时间从45/40/35下调至45/35/25

《DOTA2》6.84更新日志

发条技师

Rocket Flare speed from 1500 to 1750

照明火箭速度由1500上调至1750

《DOTA2》6.84更新日志

水晶室女

Crystal Nova movement and attack slow from -30 to -20/30/40/50

冰霜新星移动速度和攻击速度减少效果从30改为0/30/40/50

Crystal Nova slow duration from 3.5/4/4.5/5 to 4.5

冰霜新星的减速效果持续时间从3.5 / 4 / 4.5 / 5调整为4.5

Frostbite cooldown reduced from 10/9/8/7 to 9/8/7/6

冰封禁制从10/9/8/7减少到9/8/7/6

Freezing Field cooldown from 150/120/90 to 90

极寒领域的冷却时间从150/120/90减少到90

《DOTA2》6.84更新日志

黑暗贤者

Ion Shell duration increased from 20 to 25 seconds

离子盾的持续时间从20秒增加到25秒

Wall of Replica damage dealt by illusions from 70/80/90% to 60/75/90%

复制之墙复制的幻象攻击力由70/80/90%改为60/75/90%

Wall of Replica duration from 15/30/45 to 45

复制之墙的持续时间从15/30/45改为45

Wall of Replica mana cost from 200/300/400 to 125/250/375

复制之墙的法力消耗从200/300/400减少到125/250/375

更多内容点击酷987DOTA2专区:https://www.yxbao.com/zt/dota2/

DOTA2攻略

宙斯加点出装 帕克出装技能攻略 影魔出装攻略 暗影刺客出装技能加点
DOTA2皮肤至宝介绍攻略
齐天大圣至宝
i7国际邀请赛 国际邀请赛开幕式 ti7国际邀请赛最新战况

声明:酷987网登载此文出于传递信息之目的,不代表酷987网赞同其观点或证实其描述,若侵权请来信告知,我们将及时处理。

《DOTA2》6.84更新日志

戴泽

Poison Touch level 4 damage from 32 to 36

四级剧毒之触的每秒伤害从32上调到36

《DOTA2》6.84更新日志

死亡先知

Exorcism spirit count from 4/12/21 to 6/13/21

驱使恶灵的恶灵数量从4/12/21调整为6/13/21

《DOTA2》6.84更新日志

干扰者

Kinetic Field duration from 2.5/3/3.5/4 to 2.6/3.2/3.8/4.4

动能力场持续时间从2.5/3/3.5/4上调为2.6/3.2/3.8/4.4

《DOTA2》6.84更新日志

龙骑士

Breathe Fire now also reduces base damage by 20/25/30/35% for 8 seconds

火焰气息现在也减少被喷到的单位20/25/30/35%的基础伤害,持续8秒

Corrosive Breath damage is now lethal

腐蚀吐息现在可以致死

Elder Dragon Form\'s Splash Attack damage percentage radius from 100/200/250 (for 100/75/50% damage) to 150/225/300

真龙形态的溅射范围从100/200/250(100/75/50%的伤害)提高至150/225/300

《DOTA2》6.84更新日志

大地之灵

Boulder Smash damage from 125 to 50/100/150/200

巨石冲击的伤害从125调整为50/100/150/200

Geomagnetic Grip manacost from 75 to 100

地磁之握的法力消耗从75上调至100

Geomagnetic Grip damage from 50/125/200/275 to 50/100/150/200

地磁之握的伤害从50/125/200/275降低为50/100/150/200

Magnetize can now be dispelled

磁化现在可以驱散

Fixed Hex not interrupting Rolling Boulder if cast during the initial 0.6 seconds

妖术如果在巨石翻滚的0.6秒读条时间内施放,不会打断巨石翻滚了

《DOTA2》6.84更新日志

上古巨神

Echo Stomp channel time from 1.8 to 1.6

回音重踏的施法时间从1.8下调到1.6

Echo Stomp cooldown from 15 to 14/13/12/11

回音重踏的冷却时间从15下调到14/13/12/11

《DOTA2》6.84更新日志

魅惑魔女

Untouchable attack slow from 30/60/90/120 to 40/70/100/130

不可侵犯的攻速减少效果从30/60/90/120上调40/70/100/130

Enchant can now be cast on controlled units to refresh the Enchant duration

魅惑现在可以对已被魅惑控制的单位施放来刷新控制时间了

Impetus now pierces Spell Immunity

推进现在对魔免单位有效

谜团

Midnight Pulse cast point improved from 0.3 to 0.2

午夜脉冲施法前摇从0.3下调到0.2

Black Hole now does a constant 55/110/165 damage per second regardless of proximity to the center

黑洞现在对被吸入的所有单位造成每秒恒定55/110/165伤害,而不是视与黑洞中心的距离

Black Hole mana cost from 275/350/425 to 275/325/375

黑洞法力消耗从275/350/425下调至275/325/375

《DOTA2》6.84更新日志

矮人直升机

Rocket Barrage no longer has a cast point (Previously had 0.3)

火箭弹幕不再有施法前摇(以前为0.3)

Call Down missile two slow duration from 3 to 4

召唤飞弹的第二发飞弹减速时间从3秒上调到4秒

《DOTA2》6.84更新日志

哈斯卡

Inner Vitality cast range increased from 550 to 800

活血术的施法距离从550增加到800

Inner Vitality cooldown from 25/22/19/16 to 22/18/14/10

活血术的冷却时间从25/22/19/16减少到22/18/14/10

《DOTA2》6.84更新日志

祈求者

Invoker Int gain from 2.5 to 3.2

智力成长从2.5到3.2

Invoke no longer triggers cooldown if it only swaps the ability slots

元素祈唤如果只是将两个已经切好的技能交换了位置,将不再触发冷却时间

Sun Strike cooldown from 30 to 25

阳炎冲击的冷却时间从30下调至25

Max level Deafening Blast (Quas, Wex, and Exort all at max level) is now a non-targetable circular wave released in every direction around Invoker

最高级别的超震声波(雷火冰全部最高等级)会朝祈求者的周围各个方向发射圆形冲击波

《DOTA2》6.84更新日志

艾欧

Relocate double click now teleports to fountain

双击降临现在会飞到泉水

《DOTA2》6.84更新日志

杰奇洛

Jakiro base strength increased from 24 to 25

初始力量从24提高到25

Macropyre duration increased from 7 (14 Scepter) to 10 (20 Scepter)

烈焰焚身持续时间从7秒(A杖14)提高到10秒(A杖20)

Macropyre area of effect increased from 225 to 240

烈焰焚身的宽度由225增加到240

更多内容点击酷987DOTA2专区:https://www.yxbao.com/zt/dota2/

DOTA2攻略

宙斯加点出装 帕克出装技能攻略 影魔出装攻略 暗影刺客出装技能加点
DOTA2皮肤至宝介绍攻略
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《DOTA2》6.84更新日志

主宰

Blade Fury cooldown from 30/25/22/18 to 42/34/26/18

剑刃风暴冷却时间由30/25/22/18改为42/34/26/18

Blade Fury now has the same Spell Immunity on cast dispel behavior as other Spell Immunities[?]

剑刃风暴的魔法免疫效果现在和其他的法术豁免一样了剑刃风暴也会驱散你身上的有益buff

Healing Ward movement speed from 450 to 420

治疗守卫移动速度从450下调420

Omnislash no longer ministuns on cast

无敌斩不再有短暂的眩晕效果

Using items/abilities in Omnislash no longer requires facing direction

在无敌斩期间使用的物品/技能不再要求面对的方向

《DOTA2》6.84更新日志

光之守卫

Mana Leak cooldown from 16 to 16/14/12/10

魔力流失的冷却时间从16减少到16/14/12/10。

Chakra Magic now adds a buff that that reduces the cooldown of the next spell its target casts by 1/2/3/4 seconds. Buff lasts 12 seconds.

查克拉魔法现在会给目标加上一个buff,减少目标施放的下一个法术1/2/3/4秒的冷却时间。 BUFF持续12秒。

Scepter Illuminate heal percentage from 75% to 100%

阿哈利姆神杖的灵魂形态下,冲击波治疗比例从75%增加至100%。

《DOTA2》6.84更新日志

昆卡

Kunkka no longer turns to cast Torrent

施放洪流不再需要转向。

Torrent cooldown reduced from 12 to 10 seconds

洪流冷却时间从12减少到10秒。

X Marks The Spot mana cost from 80 to 50

X标记的法力消耗从80减少到50。

《DOTA2》6.84更新日志

军团指挥官

Moment of Courage counterattack chance from 16/18/20/22 to 25%

勇气之霎触发概率由16/18/20/22%上调至25%。

Moment of Courage lifesteal from 20/40/60/80% to 55/65/75/85%

勇气之霎的吸血百分比从20/40/60/80%上调至55/65/75/85%。

Moment of Courage cooldown from 0.9 to 2.7/2.1/1.5/0.9

勇气之霎的内置冷却时间从0.9上调到2.7 / 2.1 / 1.5 / 0.9。

Added Aghanim\'s Scepter upgrade to Legion Commander: Duel lasts until either Legion Commander or her target dies. Ends if duelists are ever more than 2,000 range apart.

新增阿哈利姆神杖效果:决斗会持续到军团指挥官或她的目标死亡。如果决斗者之间的距离超过2000码将会终止。

《DOTA2》6.84更新日志

拉席克

Leshrac movement speed from 315 to 320

初始移动速度从315增加到320

Lightning Storm cast point from 0.7 to 0.6

闪电风暴的施法前摇从0.7下调到0.6

Lightning Storm slow duration from 0.75 to 0.7/0.8/0.9/1

闪电风暴的减速持续时间从0.75改为0.7/ 0.8 / 0.9 / 1

《DOTA2》6.84更新日志

巫妖

Ice Armor cast range from 800 to 1000

冰甲术的施法距离从800上调至1000

Chain Frost projectile speed from 675 to 750

连环霜冻的弹道飞行速度从675上调到750

《DOTA2》6.84更新日志

噬魂鬼

Feast is now considered as normal bonus damage (can Crit and Cleave off it)

盛宴是现在被认为是正常的伤害加成(享受暴击和分裂效果)。

Open Wounds lifesteal increased from 15/20/25/30% to 50%

撕裂伤口的吸血百分比从15/20/25/30%提高到50%。

Added Aghanim\'s Scepter upgrade to Lifestealer: Grants a new skill, Assimilate. Assimilate allows Lifestealer to target an allied hero and swallow them, allowing them to hide inside of Lifestealer. Any healing Lifestealer receives is shared with the assimilated hero. The assimilated hero can release itself at any time by clicking on the buff icon to erupt outward and deal 300 damage to enemies in a 700 area of effect. If Lifestealer dies or assimilates another hero, the currently assimilated hero will automatically exit. Issuing any order with your hero, a few seconds after being assimilated, will take you out.

新增阿哈利姆神杖:授予新的技能,吸收。允许噬魂鬼将目标友军英雄吞下,让他们躲在噬魂鬼体内。任何噬魂鬼受到的治疗效果都与同化英雄共享。同化的英雄可以在任何时候通过点击图标的buff释放自己,对700范围内的敌方单位造成300伤害。如果噬魂鬼或同化另一位主角,目前同化英雄会自动退出。当你对你控制的同化英雄下达任何指令时,几秒钟后,将离开噬魂鬼。

《DOTA2》6.84更新日志

莉娜

Aghanim Scepter-upgraded Laguna Blade no longer increases cast range

阿哈利姆神杖升级后的神灭斩不再增加施法范围。

《DOTA2》6.84更新日志

德鲁伊

True Form is no longer removed on death[?]

变形术死亡时不再移除变形效果,同样的,美杜莎的分裂箭与巨魔战将的狂战士形态也是一样

Battle Cry armor increased from 5/10/15 to 6/12/18

战斗嚎叫的护甲加成从5/10/15增加至6/12/18

Battle Cry damage increased from 50/75/100 to 60/90/120

战斗嚎叫的攻击力提高从50/75/100提高到60/90/120

Added Agahnim\'s Scepter upgrade to Lone Druid: Allows Spirit Bear to attack at any range from Lone Druid, and prevents Spirit Bear from dying if Lone Druid dies

新增阿哈利姆神杖效果:允许熊灵在离德鲁伊任意距离的地方攻击,如果德鲁伊死亡,熊灵不会死亡。

《DOTA2》6.84更新日志

露娜

Luna base armor increased by 1

基础护甲增加1

Eclipse per unit cap increased from 4 to 5

月蚀的最大单体打击次数从4增加到5

Improved Aghanim\'s Scepter: Allows Eclipse to be cast on an area within 2,500 range. Grants obstructed vision of that area. Can also target any allied unit to center Eclipse on their location, even while moving (can double click or target Luna)

改进阿哈利姆神杖效果:使月蚀能够施放在一个2500的范围之内。获得该区域无阻碍的视野。还可以通过点击范围内的友方单位,对其所在地点施放,甚至包括移动中的单位(也可以双击或者选中露娜自身)

《DOTA2》6.84更新日志

美杜莎

Split Shot and Mana Shield are no longer removed on death[?]

分裂箭和法力护盾不再在死亡后关闭

《DOTA2》6.84更新日志

米波

Geostrike damage from 7/14/21/28 to 8/16/24/32

地之突袭伤害从7/14/21/28上调到8/16/24/32

Divided We Stand no longer causes Meepo to respawn 20% faster

分则能成不再会使米波的复活时间减少20%

《DOTA2》6.84更新日志

米拉娜

Starstorm\'s second hit range from 175 to 325, and the second hit now strikes the unit closest to Mirana

群星风暴的第二击范围从175扩大至325,而第二击现在会击中最接近米拉娜的单位。

更多内容点击酷987DOTA2专区:https://www.yxbao.com/zt/dota2/

DOTA2攻略

宙斯加点出装 帕克出装技能攻略 影魔出装攻略 暗影刺客出装技能加点
DOTA2皮肤至宝介绍攻略
齐天大圣至宝
i7国际邀请赛 国际邀请赛开幕式 ti7国际邀请赛最新战况

声明:酷987网登载此文出于传递信息之目的,不代表酷987网赞同其观点或证实其描述,若侵权请来信告知,我们将及时处理。

《DOTA2》6.84更新日志

变体精灵

Adaptive Strike now has a 1150 speed projectile

变体攻击现在拥有1150的弹道速度。

Added Aghanim\'s Scepter upgrade to Morphling: Grants a new ability, Hybrid. Allows morphling to target an ally, turning himself into a hybrid illusion, removing the Morphling himself. This hybrid illusion can cast non-ultimate abilities and has your original attributes. Lasts 20 seconds. When the duration ends or the hybrid dies, your hero emerges (cannot end prematurely). Cooldown: 140, Manacost: 200, 600 cast range. Note: Ability is not available while you have a Replicate living.

新增阿哈利姆神杖效果::授予新的能力,混合。允许变体精灵选择一个友方英雄为目标,把自己变成一个混合幻象,变体精灵自身消失。这个幻象可以施放友方英雄的任何非大招技能,持续20秒。当时间结束或者幻象消失时,变体精灵重新出现。不能提前结束。

冷却时间:140

魔法消耗:200,600施法范围。注意:当你有一个复制体的时候该技能不可用。

《DOTA2》6.84更新日志

娜迦海妖

Ensnare cooldown from 14 to 12

诱捕冷却时间从14减少至12

Ensnare is now dispellable[?]

诱捕现在能被驱散,魔免单位仍旧有效

Ensnare is no longer removed if the target becomes Ethereal

如果目标进入虚无状态,诱捕不再被解除

Added Aghanim\'s Scepter upgrade: Song of the Siren Scepter now regenerates you and nearby allies by 6% of maximum HP per second for up to 7 seconds.

新增阿哈利姆神杖:海妖之歌,现在使你附近的盟友每秒恢复最大生命值的6%,持续7秒。

《DOTA2》6.84更新日志

先知

Sprout cast range increased from 600 to 625/700/775/850

发芽施法距离从600增加至625/700/775/850

Sprout duration increased from 3/3.75/4.5/5.25 to 3/4/5/6

发芽持续时间从3 / 3.75 / 4.5 / 5.25增加到3/4/5/6

Nature\'s Call treant base damage from 22 to 28

自然的呼唤产生的树人基础攻击力从22上调到28

Aghanim\'s Scepter-upgraded Wrath of Nature now spawns a Nature\'s Call treant whenever it kills a unit. Killing a hero will spawn a stronger treant (3x damage and health of a normal one)

阿哈利姆神杖升级的自然之怒现在每杀死一个单位,就会产生一个自然的呼唤的树人。杀死英雄将产生更强的树人(是伤害和生命值普通树人的3倍)

《DOTA2》6.84更新日志

暗夜魔王

Void attack speed slow increased from -35 to -50 (now matches movement speed slow)

虚空的攻速减少效果从35上升至50(和移动速度减少相匹配)

《DOTA2》6.84更新日志

司夜刺客

Using Spiked Carapace no longer removes Vendetta

使用尖刺外壳不再移除复仇效果

Added Aghamin\'s Scepter upgrade to Nyx: Adds a new ability, Burrow, with a one second cast time. While Burrowed, Nyx Assassin is invisible and unable to move/attack, but has 40% damage resistance, and regenerates 1.5% of his health and mana per second. Nyx Assassin\'s abilities also have improved properties while burrowed: Mana Burn and Impale have 50% increased cast range, Impale Cooldown is reduced from 13 to 9, and Spiked Carapace instantly stuns any enemy units within a 300 area of effect without requiring them to hurt him first. Casting Vendetta causes Burrow to end

新增阿哈利姆神杖效果:获得一个新的技能,潜地,有一秒施法时间。当钻入地下时,司夜刺客是隐身的,无法移动/攻击,但有40%伤害减少,并会每秒恢复1.5%生命值与法力值。 潜地使司夜刺客的其他技能也得到了提高,潜地:法力燃烧和穿刺增加50%的施放距离,穿刺冷却时间从13秒减少到9秒,尖刺外壳会立刻晕眩300范围内的任何敌方单位,而不需要敌方单位先去攻击司夜刺客。施放复仇会使潜地结束。

《DOTA2》6.84更新日志

全能骑士

Purification cast point from 0.5 to 0.4

洗礼的施法前摇从0.5降低到0.4

《DOTA2》6.84更新日志

神谕者

Purifying Flames mana cost reduced from 55/70/85/100 to 50/60/70/80

涤罪之焰的法力消耗从55/70/85/100降低到50/60/70/80

Purifying Flames cooldown reduced from 3 to 2.5

涤罪之焰冷却时间从3秒减少至2.5秒

Purifying Flames can now target non-hero units

涤罪之焰现在可以针对非英雄单位

False Promise no longer makes the target invisible

虚妄之诺不再使目标隐身

False Promise now continuously removes debuffs and disables, instead of only when first cast

虚妄之诺现在不断驱散减益效果并使其无效,而不是只在施放时

False Promise duration from 7/8/9 to 6/7/8

虚妄之诺持续时间从7/8/9秒增加到6/7/8秒

False Promise cooldown from 20 to 80/60/40

虚妄之诺的冷却时间从20秒增加至80/60/40秒

《DOTA2》6.84更新日志

殁境神蚀者

Aghanim\'s Scepter Sanity\'s Eclipse upgrade now affects everyone in the area of effect with Astral Imprisonment after it deals its damage

阿哈利姆神杖升级的神智之蚀现在影响任何在作用范围内的被星体禁锢的单位,在其伤害结算后

Aghanim\'s Scepter Sanity\'s Eclipse upgrade no longer always triggers the mana drain and does not increase the damage multiplier by 1

阿哈利姆神杖升级的神智之蚀不再总是触发法力流失和1点的伤害系数加成

《DOTA2》6.84更新日志

凤凰

Fire Spirits now does an obstructed reveal of the area it hits for 1 second

烈火精灵现在会获得被击中区域的无阻碍的视野,持续1秒

《DOTA2》6.84更新日志

帕克

Waning Rift damage increased from 70/140/210/280 to 100/160/220/280

新月之痕的伤害从70/140/210/280提高至100/160/220/280

《DOTA2》6.84更新日志

帕吉

Rot move slow from 20% to 20/22/24/26%

腐烂的移速减少效果从20%上调至20/22/24/26%

《DOTA2》6.84更新日志

帕格纳

Decrepify enemy slow from 50% to 30/40/50/60%

衰老对敌方单位的移速减少效果从50%调整为50% to 30/40/50/60%

Decrepify enemy magic damage amplification from 50% to 30/40/50/60%

衰老对敌方单位的魔法伤害加深从50%调整到30/40/50/60%

Decrepify duration from 2/2.5/3/3.5 to 3.5

衰老的持续时间从2 / 2.5 / 3 / 3.5秒统一到3.5秒

Decrepify cooldown from 12/10/8/6 to 15/12/9/6

衰老的冷却时间从12/10/8/6秒到15/12/9/6秒

Life Drain damage and restore per second from 120/160/200 to 150/185/220

生命汲取伤害和每秒生命恢复从120/160/200提高至150/185/220

Life Drain cast range from 1100 to 900/1050/1200

生命汲取施法范围从1100调整到900/1050/1200

Pugna\'s Aghanim\'s Scepter-upgraded Life Drain no longer increases cast range

遗忘法师的阿哈利姆神杖升级的生命吸取不再增加施法范围

更多内容点击酷987DOTA2专区:https://www.yxbao.com/zt/dota2/

DOTA2攻略

宙斯加点出装 帕克出装技能攻略 影魔出装攻略 暗影刺客出装技能加点
DOTA2皮肤至宝介绍攻略
齐天大圣至宝
i7国际邀请赛 国际邀请赛开幕式 ti7国际邀请赛最新战况

声明:酷987网登载此文出于传递信息之目的,不代表酷987网赞同其观点或证实其描述,若侵权请来信告知,我们将及时处理。

《DOTA2》6.84更新日志

力丸

Smokescreen no longer slows attack speed

烟幕不再减慢攻击速度

Smokescreen now reduces turn rate by 30%

烟幕现在减少30%的转身速度

《DOTA2》6.84更新日志

拉比克

Null Field now also affects creeps

《DOTA2》6.84更新日志

沙王

Caustic Finale duration from 8 to 6

腐尸毒的持续时间从8秒下调至6秒

Caustic Finale now always triggers (via unit death or when its duration expires). If triggered by timer expiration, it deals 30% of the damage

腐尸毒现在总是触发(无论单位死亡时,还是持续时间结束时)。如果持续时间结束时触发,它造成的伤害为30%

Caustic Finale no longer resets the duration on a unit that already has the debuff

腐尸毒不再重置对已有腐尸毒的单位的减益持续时间

Caustic Finale now applies a 20% move slow when the damage triggers (via unit death or when timer expires). Slow lasts for 3 seconds

腐尸毒现在现在在伤害触发时会造成20%的减速效果,持续3秒

《DOTA2》6.84更新日志

暗影恶魔

Shadow Poison mana cost from 50 to 40

暗影剧毒的法力消耗从50减少到40

Demonic Purge Aghamin\'s Scepter upgrade now applies Break (disabling passive abilities)

阿哈利姆神杖升级后的邪恶净化现在禁用被动技能

《DOTA2》6.84更新日志

暗影萨满

Shadow Shaman base strength increased from 19 to 21

基础力量从19提高到21

Shadow Shaman strength gain increased from 1.6 to 1.8

力量成长从1.6提高到1.8

《DOTA2》6.84更新日志

沉默术士

Silencer base movement speed from 300 to 295

基础移动速度从300降低到295

Last Word initial enemy cast allowance window from 5 to 4 seconds

最后遗言的魔咒消失时间从5秒减少到4秒

Last Word no longer disarms

最后遗言不再缴械

Last Word now applies a 14/16/18/20% movespeed slow whenever it triggers

最后遗言现在在触发后会减少14/16/18/20%的移动速度

《DOTA2》6.84更新日志

斯拉达

Slithereen Crush damage from 50/100/150/200 to 75/125/175/225

鱼人碎击伤害从50/100/150/200上调至75/125/175/225

《DOTA2》6.84更新日志

狙击手

Sniper agility gain from 2.9 to 2.5

狙击手敏捷成长从2.9减少到2.5

Shrapnel recharge time increased from 40 to 55

榴霰弹的充能时间从40增加至55

Shrapnel delay increased from 0.8 to 1.4 seconds

榴霰弹的延迟时间从0.8秒增加到1.4秒

Shrapnel now gives vision when the shrapnel lands rather than instantly

榴霰弹片现在会提供弹片覆盖区域的视野而不是施放时的瞬间视野

Headshot can now miss

爆头现在可以被闪避了

Assassinate damage from 355/505/655 to 320/485/650

暗杀的伤害从355/505/655降低为320/485/650

《DOTA2》6.84更新日志

幽鬼

Reality no longer kills the target illusion, it now swaps positions

降临现在不再使被降临的幻象消失而是使幽鬼与其交换位置

《DOTA2》6.84更新日志

裂魂人

Empowering Haste cooldown from 16 to 12

神行太保冷却时间从16秒降低到12秒

《DOTA2》6.84更新日志

风暴之灵

Storm Spirit movement speed reduced from 290 to 285

初始移动速度从290降低到285

Ball Lightning flying vision from 1000 to 400

球状闪电飞行视野从1000降低到400

《DOTA2》6.84更新日志

斯温

Warcry armor bonus increased from 4/8/12/16 to 5/10/15/20

战吼护甲加成从4/8/12/16提高到5/10/15/20

《DOTA2》6.84更新日志

工程师

Land Mine activation delay reduced from 1.75 to 0.5 seconds

地雷激活延迟从1.75降低到0.5秒

Stasis Trap Activation delay from 2 to 1.5

静止陷阱激活延迟从2秒降低至1.5

Stasis Trap Detonation delay from 2 to 1.5

静止陷阱爆炸延迟从2降低至1.5

Suicide Squad, Attack! cooldown reduced from 180/170/160/150 to 160/140/120/100

自杀攻击!冷却时间从180/170/160/150秒降低到160/140/120/100秒

Minefield Sign cooldown from 120 to 360

雷区标识冷却时间从120秒上调到360秒

Minefield Sign now requires Techies to walk precisely to the targeted spot

雷区标识现在需要工程师精确地走到目标点

Minefield Sign now has an area of effect targeting cursor

雷区标识现在有了一个区域光标的瞄准效果

Minefield Sign now has a limited lifetime of 180 seconds

雷区标识现在有了180秒的持续时间

Techies Aghanim\'s Scepter upgrade now causes the Minefield Sign to make all Land Mines, Stasis Traps and Remote Mines within 125 area of effect immune to True Sight. Can only have one sign out at a time

阿哈利姆神杖升级后的雷区标识现在使125范围内的所有地雷,麻痹陷阱和遥控炸弹免疫真视效果。同一时间内只能有一个雷区标识

更多内容点击酷987DOTA2专区:https://www.yxbao.com/zt/dota2/

DOTA2攻略

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《DOTA2》6.84更新日志

圣堂刺客

Meld cooldown from 7 to 6

隐匿的冷却时间从7秒减少到6秒

《DOTA2》6.84更新日志

恐怖利刃

Reflection cast range from 275 to 325

倒影的施法范围从275提高至325

Reflection illusion outgoing damage from 40/50/60/70% to 40/60/80/100%

倒影的幻象攻击力从40/50/60/70%提高至40/60/80/100%

《DOTA2》6.84更新日志

潮汐猎人

Kraken Shell damage block increased from 10/20/30/40 to 12/24/36/48

海妖外壳的伤害减少效果从10/20/30/40增加至12/24/36/48

《DOTA2》6.84更新日志

伐木机

Reactive Armor now triggers when attacks land rather when attacks begin[?]

活性护甲现在在受到攻击时触发,而不是作出攻击前摇时

Reactive Armor max stacks increased from 4/8/12/16 to 5/10/15/20

活性护甲的最大堆栈从4/8/12/16增加至5/10/15/20

《DOTA2》6.84更新日志

修补匠

Laser hero blind duration increased from 3 to 3/3.5/4/4.5

激光对英雄的致盲持续时间从3秒增加到3 / 3.5 / 4 / 4.5秒

Rearm mana cost from 150/250/350 to 125/225/325

再装填法力消耗从150/250/350减少至125/225/325

Aghanim\'s Scepter Laser no longer has additional cast range

阿哈利姆神杖升级的激光不再有额外的施法范围

Aghanim\'s Scepter Laser now refracts to visible enemy heroes with a 550 bounce range

阿哈利姆神杖升级的激光现在对可见敌方英雄有一个550范围的折射效果

《DOTA2》6.84更新日志

小小

Toss grab radius increased from 250 to 275

投掷半径从250增加到275

Toss now grabs the closest unit rather than a random unit

现在投掷会抓住最接近的单位,而不是一个随机的单位

《DOTA2》6.84更新日志

树精卫士

Eyes in the Forest area of effect reduced from 800 to 700

丛林之眼的视野范围从800降低到700

《DOTA2》6.84更新日志

巨魔战将

Berserker\'s Rage no longer provides +15 damage

狂战士之怒不再提供15的攻击力加成

Ranged Whirling Axes no longer provide 800 vision

远程形态的飞斧不再提供800的视野

Melee Whirling Axes no longer provide 500 vision

近战形态的飞斧不再提供500的视野

Battle Trance duration reduced from 7 to 5 seconds

战斗专注的持续时间从7秒降低到5秒

Berserker’s Rage is no longer removed on death[?]

狂战士之怒死亡时不再关闭

《DOTA2》6.84更新日志

巨牙海民

Ice Shards mana cost reduced from 120 to 90

寒冰碎片法力消耗从120降低到90

Ice Shards cooldown from 18/16/14/12 to 19/16/13/10

寒冰碎片冷却时间由18/16/14/12秒平衡为19/16/13/10秒

Ice Shards vision reveal from 0.5 seconds to 2 seconds

寒冰碎片的视野持续时间从0.5秒上调到2秒

Snowball speed is now a constant 675

雪球现在是恒定675的移动速度

Snowball no longer auto-loads units in 100 range

雪球不再自动将100范围内的单位拉入

Tusk can now add allies to Snowball while it is moving

巨牙海民现在可以在雪球滚动时将盟友拉入

Added Aghanim\'s Scepter to Tusk: Adds a new ability called Walrus Kick. Kicks the target back 900 units. The kick slows by 40% for 4 seconds. 12 second cooldown

添阿哈利姆神杖效果:添加一个新的技能,海象踢。将目标踢出900的距离。海象踢减慢目标40%的移动速度,持续4秒。 12秒冷却时间

不朽尸王

Soul Rip is now considered one damage instance on the enemy

噬魂现在被认为是敌方单位造成的伤害

Removed Tombstone Zombie targeting from Soul Rip

噬魂不再会选择墓碑产生的僵尸为目标

Tombstone Zombies now require 1 attack to kill rather than having 30 health (zombies require 2 hits from creeps)

墓碑产生的僵尸现在要求1次攻击杀死,而不是30生命值(来自小兵的攻击则是2次)

《DOTA2》6.84更新日志

熊战士

Reworked Enrage

《DOTA2》6.84更新日志

剧毒术士

Venomous Gale tick damage from 0/30/60/90 to 10/40/70/100

瘴气的伤害从0/30/60/90提高到10/40/70/100

《DOTA2》6.84更新日志

冥界亚龙

Viper Strike cooldown reduced from 80/50/30 to 70/50/30

蝮蛇突袭的冷却时间从80/50/30减少至70/50/30秒

《DOTA2》6.84更新日志

维萨吉

Gravekeeper\'s Cloak recharge time from 6 to 4

Familiars no longer have 300/450/600 health

Familiars now require 4 hero attacks to be killed (creeps/illusions do 1/4 damage, towers do 1/2)

《DOTA2》6.84更新日志

术士

Fatal Bonds cast range increased from 900 to 1000

Fatal Bonds cast time from 0.5 to 0.2

Chaotic Offering Golem\'s health regeneration from 15/30/45 to 25/50/75

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DOTA2攻略

宙斯加点出装 帕克出装技能攻略 影魔出装攻略 暗影刺客出装技能加点
DOTA2皮肤至宝介绍攻略
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《DOTA2》6.84更新日志

编织者

The Swarm duration rescaled from 14/16/18/20 to 16

The Swarm damage from 15/20/25/30 to 20

The Swarm attack rate from an attack every 1.35 seconds to 1.4/1.25/1.1/0.95

Geminate Attack now launches the second projectile 0.25 seconds after the initial one fires instead of after impacting the target

Geminate Attack no longer has a range limit

Added Aghanim\'s Scepter upgrade to Weaver: reduces the cooldown of Timelapse to 20 seconds and allows Timelapse to target allied heroes. 1000 cast range

《DOTA2》6.84更新日志

风行者

Shackleshot cast point from 0.3 to 0.15

束缚击施法前摇由0.3降至0.15

《DOTA2》6.84更新日志

寒冬飞龙

Enabled Winter Wyvern in Captain\'s Mode

寒冬飞龙加入队长模式

Reworked Winter\'s Curse

重做了寒冬诅咒

Arctic Burn is now dispellable

Arctic Burn damage per second from 6% of health to 8%

Arctic Burn damage type from Pure to Magic

Arctic Burn no longer pierces Spell Immunity

Splinter Blast speed increased 500->650 (1.35 to 1.0 seconds max)

Splinter Blast debuff is now dispellable

Cold Embrace now behaves as normal regeneration instead of 0.1 interval heals

《DOTA2》6.84更新日志

冥魂大帝

Added Aghanim\'s Scepter upgrade to Wraith King: Allies who are near Wraith King (within 1200 aoe) when slain become Wraiths for 5 seconds, delaying their death. They can continue attacking, casting, etc. When the duration ends, the hero dies, and credit for the kill goes to whowever landed the original killing blow.

加入了A帐效果,当冥魂大帝周围队友(1200码)被击杀时, 变成冥魂, 延缓死亡5秒。冥魂可以继续攻击,施法等。5秒过后击杀归造成死亡最后一击者所有

《DOTA2》6.84更新日志

宙斯

Thundergod\'s Wrath area vision reduced from 1000 to 500

Fixed Thundergod\'s Wrath sometimes hitting invisible units depending on the order of player slots.

更多内容点击酷987DOTA2专区:https://www.yxbao.com/zt/dota2/

DOTA2攻略

宙斯加点出装 帕克出装技能攻略 影魔出装攻略 暗影刺客出装技能加点
DOTA2皮肤至宝介绍攻略
齐天大圣至宝
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《DOTA2》6.84更新日志

回城卷轴

Teleport cooldown increased from 65 to 70

TP的CD提升到70

Teleport no longer removes Ethereal state when it is cast

回程时绿杖的效果不会被移除

《DOTA2》6.84更新日志

影之灵龛

Casting Soul Release on an enemy already under the effects of Soul Release now refreshes the existing debuff rather than applying a seperate instance[?]

对一个已经被释放骨灰的敌人再次释放骨灰会刷新骨灰debuff在该敌人身上的持续时间,而不是造成另外一个单独计算的伤害

《DOTA2》6.84更新日志

纷争面纱

Recipe from 1250 to 1100

卷轴从1250降低1100

Cooldown reduced from 30 to 20

CD从30降低至20

Duration reduced from 25 to 16

持续时间从25降低到16

Mana cost reduced from 75 to 50

魔法消耗从75降低至50

《DOTA2》6.84更新日志

弗拉迪米尔的祭品

Lifesteal decreased from 16% to 15%

吸血效果从16%降低到15%

Now grants 10% lifesteal to ranged heroes

远程现在有10%吸血效果

Now requires Headdress instead of Ring of Regeneration. Vladmir\'s Offering now provides +2 all stats, and Vladmir\'s Aura now provides 3 health regen.

现在需要恢复头巾代替圣殿。吸血鬼的祭品现在提供2点所有属性,吸血鬼光环提供3的生命恢复速度。

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DOTA2攻略

宙斯加点出装 帕克出装技能攻略 影魔出装攻略 暗影刺客出装技能加点
DOTA2皮肤至宝介绍攻略
齐天大圣至宝
i7国际邀请赛 国际邀请赛开幕式 ti7国际邀请赛最新战况

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北京时间2015年4月28日,DOTA2 TEST版本进行了6.84版本更新,同时官网公布了新版本改动。诸多英雄进行了修改,同时增加了8个全新的道具!目前官方仍没有更新中文版本的补丁,下面和酷987在下一起看看翻译后的改动介绍吧!

《DOTA2》6.84更新日志

GENERAL

AoE Bonus Gold component based on Team Net Worth difference reduced by 25%

AoE Bonus XP component based on Team XP difference reduced by 40%

根据双方经济差提供的击杀额外奖金降低25%

根据双方经验差提供的击杀额外经验降低40%

Melee lane creep bounty reduced from 43 to 40 (-7%)

Range lane creep bounty reduced from 48 to 45 (-6.25%)

Hero kills (the non-net worth portions) are worth 10% more

击杀近战小兵的金钱数由43减少到40(-7%)

远程小兵由48减少到45(-6.25%)

击杀英雄的基础经验金钱系数增加10%

Reduced the direct hero last hit bounty by 100 and redistributed that gold into AoE gold (in ratio of 100/75/40/25/20 for 1/2/3/4/5 heroes)

击杀英雄奖励减少100分配到助攻奖励中(100/70/40/25/20对应1/2/3/4/5个英雄)。 如果你完成了单杀,那么你会得到和以前一样的赏金。

AoE Bonus Gold is now distributed based on the relative net worth amongst the heroes involved in killing the hero by +/- 25%

助攻奖励现在根据相关英雄的经济顺位来分配(+/-25%),如果3个英雄击杀了1个敌方英雄,原先每人额外获得200金,现在则根据经济顺位从低到高分别获得200+25%/200/200-25%。

The amount of AoE Bonus Gold given is now increased/decreased by up to 20% based on the dying hero’s relative rank in net worth amongst all the enemies on that team.

助攻奖励现在根据被击杀英雄的经济顺位+/-20%,如果助攻奖励总额是600,如果被击杀英雄是最穷的,那奖励总额会减少20%至480,如果是最富的则增加20%至720。

Instead of Buyback temporarily preventing unreliable gold gain, it now reduces all gold gained (including hero and aoe gold) by 60%

买活不再禁用金钱收入,现在降低所有金钱收益的60%(包括助攻奖励),意味着你买活后击杀/助攻敌方英雄得到的奖金,包括由经济差获得的额外奖励,都会降低60% 。

Melee Barracks team bounty increased from 175 to 275

近战兵营金钱奖励从175提升到275。

Ranged Barracks team bounty increased from 100 to 225

远程兵营金钱奖励从100提升到225。

Tier 2 and 3 towers armor reduced from 25 to 22

中塔和高地塔的护甲从25降低到22。

Extra melee creeps additions spawn time changed from 17:30/34:00/50:30 to 15:00/30:00/45:00

额外近战小兵的出生时间从17:30/34:00/50:30变成15:00/30:00/45:00。意味着15分钟时就多一个近战小兵了,而以前是17:30。

Extra range/siege creep additions spawntime from 45:30 to 45:00

额外远程小兵的出生时间从45:30变成45:00。

Creeps now meet slightly closer to the Dire safelane

上路的小兵相遇点现在更靠近夜魇"安全线"(即一塔)

Ancient Black Dragon bounty reduced from 199 to 170

Ancient Black Drake bounty reduced from 50 to 40

大黑龙金钱奖励从199降低到170。

小黑龙金钱奖励从50降低到40。

Ancient Rumblehide bounty reduced from 83 to 65

大蜥蜴金钱奖励从83降低到65。

Satyr Tormenter gold bounty reduced from 104 to 84

大萨特金钱奖励从104降低到84。

Hellbear health reduced from 950 to 700

Hellbear bounty reduced from 65 to 50

大熊怪生命值从950降低到700。

大熊怪金钱奖励从65降低到50。

Ogre Frostmage bounty reduced from 52 to 40

蓝胖怪金钱奖励从52降低到40。

Reworked Mud Golems:

重做了石头人:

Mud Golems no longer have Spell Immunity

Mud Golems now have 50% Magic Resistance

Mud Golems armor reduced from 2 to 0

Mud Golems now split into two smaller Mud Golems, called Shard Golems, when they die (they have 30% of the original units\' health and damage, and only live for 60 seconds)

Mud Golems movement speed increased from 270 to 310

Mud Golems (and also Shard Golems) have a new active ability: Hurl Boulder (0.6 second stun, 125 damage, 30 cooldown, 800 range). They do not automatically cast this

Gold/XP bounties rescaled so the total value for the camp remains the same (Mud Golems 32/42 Gold/XP each, Shard Golems 13/23 each)

石头人不再魔免

石头人现在有50%魔抗

石头人的护甲从2降低到0

石头人现在死掉会分裂成2个小石头人(拥有石头人30%的血量和攻击力,持续60秒)

石头人移动速度270提升到310

石头人(以及分裂后的小石头人)获得一个新技能: 投石(0.6秒晕,125伤害,30秒冷却,800施法距离),但它们不会自动释放(即是说玩家可以控制并使用,打野的时候不会被晕)。

调整了金钱/经验收益保持总量不变(石头人给32/42的金钱/经验,小石头人给13/23的金钱/经验)

Hero kills achieved by units under your control now provide XP credit to your hero (Affects things like Spirit Bear, Golems, Familiars, etc getting kills)

被你控制的单位击杀的英雄现在会给你经验(例如熊灵、石头人、仆从等)。

Melee attacks now miss if the target is farther than 350 range more than their attack range

近战攻击如果超过350范围会丢失(例如说小鹿的光环降低了攻速导致命中前已经跑开了350范围就会丢失)。

Reduced All Pick drafting time from 40 to 35 seconds per turn

全阵营选择每轮选择时间从40秒降低到35秒。

The following abilities no longer ignore units classified as Ancients (Neutral Ancients, Warlock\'s Golem, etc): Ice Vortex, Mana Void, Berserker\'s Call, Blood Rite, Bladefury, Omnislash, Torrent, Ghost Ship, Smokescreen, Static Remnant, Primal Roar, Earth Spike, Heartstopper Aura, Shrapnel, Golem\'s Immolation, Sticky Napalm, Primal Split\'s Immolation, Call Down, Invoker\'s Tornado, EMP, Chaos Meteor, Sun Strike, Ice Wall, Deafening Blast, Pulse Nova, Eclipse, Battery Assault, Rocket Flare, Shadow Poison, Dispersion, The Swarm, Kinetic Field, Static Storm, Ancestral Spirit, Echo Stomp, Overwhelming Odds, Stone Gaze, Earth Bind, Poof, Rip Tide, Nyx\'s Impale, Fire Spirits, Supernova, Mystic Flare, Dark Pact, Suicide Squad, Ravage, Demonic Purge, Fortune\'s End[?]

以下技能不再作用于远古单位(远古野、术士地狱火等):冰霜漩涡、法力虚空、狂战士的怒吼、血之祭祀、剑刃风暴、无敌斩、洪流、幽灵船、烟幕、残影、原始咆哮、裂地尖刺、竭心光环、榴霰弹、术士地狱火的献祭、粘性燃油、酒仙火熊猫的献祭、召唤飞弹、强袭飓风、电磁脉冲、混沌陨石、阳炎冲击、寒冰之墙、超震声波、脉冲新星、月蚀、弹幕冲击、照明火箭、暗影剧毒、折射、虫群、动能力场、静态风暴、星体游魂、回音重踏、压倒性优势、石化凝视、地之束缚、忽悠、激流、穿刺、烈火精灵、超新星、神秘之耀、黑暗契约、自杀攻击!、毁灭、邪恶净化、气运之末。

Damage Block no longer affects physical spells (previously it affected some physical spells and some not)

伤害格挡不再影响物理伤害的技能。

The following abilities no longer have their damage reduced by Block: Counter Helix, Eye of the Storm, Anchor Smash, Slithereen Crush, Unstable Concoction, Shadow Wave, Spirit Bear Entangle DPS, Return, Echo Stomp, Land Mine, Suicide

The following are abilities that were previously getting reduced twice as part of the attack instead of just once: Shadow Walk, Vendetta and Meld

As an example reference, here are some of the abilities that were already ignored by Block before: Wild Axes, Exorcism, Acid Spray, Poison Touch, Diabolic Edict, Quill Spray

以下技能不再能够被格挡:反击螺旋,风暴之眼,锚击,鱼人碎击,不稳定化合物,暗影波,熊灵缠绕,Return(不知道是啥),回音践踏,地雷,自杀。

以下技能以前作为额外伤害而不是攻击的一部分,可以格挡2次,现在只有1次:暗影步、复仇、隐匿。

作为参考,这里有些以前被忽略的技能:野性之斧,驱使恶灵,酸性喷雾,剧毒之触,恶魔赦令,刺针扫射。

Cast behavior while turning to cast has been adjusted.

转向施法相关的问题被修复。

Reworked the Item Silencing and Passive Disabling behaviors.

重做了物品沉默和被动禁用行为。

Hex no longer applies the Break mechanic[?]

巫术不能禁被动了,同时影响的还有妖术、羊刀等 。

Silence no longer disables Invisibility[?]

沉默不再禁用隐身。

Moved Ring of Health, Voidstone and Orb of Venom from Secret Shop to the Base

Moved Platemail, Talisman of Evasion and Ultimate Orb from the Base to the Secret Shop

Added Voidstone and Mantle of Intelligence to Side Shop

治疗指环、虚无宝石、淬毒之珠现在从神秘商店被移至基地商店。

板甲、闪避护符、极限法球被移至神秘商店。

边路野店增加虚无宝石和智力斗篷。

Runes now have a higher hit box priority over units

现在神符的点击优先度比单位更高了。

Armor now shows decimal places in the hover tooltip

属性面板悬停时会显示更详细的护甲数值。

Fixed buyback respawn timer penalty being reset if you die holding Aegis

修复一个买活增加复活时间惩罚的问题, 之前如果你带盾死的话会重置这个惩罚复活时间。

The following heroes are no longer restricted from buying Basher/Abyssal (but they are still restricted from activating Bash): Spirit Breaker, Faceless Void, Slardar and Troll

以下英雄不再限制购买碎骨锤/深渊之刃(但是他们仍然不能触发被动晕):裂魂人、虚空假面、斯拉达、巨魔战将。

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ITEMS

NEW ITEMS

《DOTA2》6.84更新日志

Enchanted Mango

New consumable

《DOTA2》6.84更新日志

Lotus Orb

荧光斗篷

New item formed from Perseverance, Platemail, and a recipe

暗影护符+抗魔斗篷

+30攻速 +20%魔抗 可以拆分,主动技能:对一个我方单位使用,0.4喵后隐身,隐身时魔抗+66% 持续5秒。该单位允许移动,攻击后会有0.4秒再度进入隐身的时间。16秒CD,900的施法范围

《DOTA2》6.84更新日志

Glimmer Cape

月光碎片

New item formed from Cloak and Shadow Amulet

振奋宝石+振奋宝石+300卷轴

+120攻速

被动技能:提供250夜间视野

主动技能:使用后永久增加60%攻速,双击永久损耗。 buff无法使用在幻象上。

《DOTA2》6.84更新日志

Guardian Greaves

New item formed from Arcane Boots, Mekansm, and a recipe

秘法鞋+梅肯+卷轴1650

+55移动速度 +250蓝+ 5全属性 +5攻击

被动技能:2护甲+4生命回复;如果目标生命低于20%,则提供15点护甲和15点生命回复

主动使用:回复周围友军单位250血 160蓝 祛除英雄身上的debuff。45秒CD

《DOTA2》6.84更新日志

Moon Shard

New item formed from 2 Hyperstones and a recipe

《DOTA2》6.84更新日志

Silver Edge

New item formed from Shadow Blade and Sange and a recipe

《DOTA2》6.84更新日志

Solar Crest

New item formed from Medallion of Courage and Talisman of Evasion

《DOTA2》6.84更新日志

Octarine Core

New item formed from Mystic Staff and Soul Booster

ITEM ADDITIONS

《DOTA2》6.84更新日志

Observer & Sentry Wards

Observer and Sentry Wards now stack into one inventory slot. Double clicking toggles which ward type is currently active[?]

真假眼合并成一个了格子 你需要双击来进行切换

《DOTA2》6.84更新日志

Upgraded Boots of Travel

Boots of Travel can now be upgraded by purchasing the recipe again. Allows you to target and teleport to allied heroes

飞鞋能额外升级一次 能飞友方英雄单位

ITEM CHANGES

《DOTA2》6.84更新日志

碎颅锤

Strength increased from 6 to 8

力量提升至8

Damage reduced from 40 to 25

伤害降低至25

Bash now deals 60 bonus damage

现在晕有60伤害

Bash cooldown increased from 2 to 2.3

内置冷却从2秒提升到2.3秒

《DOTA2》6.84更新日志

深渊之刃

Damage reduced from 100 to 85

物品伤害降低 从100降低到85

Bash now deals 60 bonus damage

现在晕有60伤害

Bash cooldown increased from 2 to 2.3

内置CD提升至2.3

《DOTA2》6.84更新日志

能量之球

Cost reduced from 1000 to 900

降价到900

《DOTA2》6.84更新日志

奥术鞋

Replenish radius from 600 to 900

范围扩大到900

Replenish no longer costs 35 mana to activate

不再需要35点魔法来使用它了

《DOTA2》6.84更新日志

血精石

Recipe increased from 800 to 900

卷轴售价提升至900

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《DOTA2》6.84更新日志

莫尔迪基安的臂章

Attack Speed from +15 to +25

攻速提升到25

Unholy Strength no longer grants +10 Attack Speed

邪恶力量不再增加+ 10攻击速度

Unholy Strength strength gain period from 0.7 to 0.6 seconds

开启加力量从0.7-0.6

《DOTA2》6.84更新日志

压制之刃

Changed from full damage bonus to base damage bonus

从全伤害加成改为基础伤害

Quell damage bonus from 32/12% to 40/15%

附加伤害从32/12%到40/15%

Quell no longer deals bonus damage to Roshan

对肉山没效果了

Chop active ability now kills wards rather than dealing 100 damage

补刀斧对眼的伤害从之前对眼造成100点伤害变成直接摧毁眼

Chop active ability range increased from 350 to 450 when targeting wards

砍眼范围提升到450

《DOTA2》6.84更新日志

狂战斧

Battle Fury now requires and provides the bonuses of Quelling Blade

Quell bonus is now 60% for melee heroes and 25% for ranged heroes

Attack damage reduced from 65 to 55

Cleave radius from 250 to 280

《DOTA2》6.84更新日志

黑皇杖

Black King Bar can now be sold[?]

黑皇杖现在可以出售了

《DOTA2》6.84更新日志

刃甲

Damage Return cooldown reduced from 17 to 15

冷却时间从17s降低至15s

《DOTA2》6.84更新日志

攻击之爪

Cost reduced from 450 to 420

售价从450降低至420

《DOTA2》6.84更新日志

相位鞋

Phase duration from 4 to 3.6 seconds

持续效果从4秒降低至3.6

《DOTA2》6.84更新日志

远行鞋

Teleport cooldown from 50 to 45

CD降低至45

《DOTA2》6.84更新日志

玄冥盾牌

Armor Bonus radius increased from 750 to 900

施法范围从700改为900

《DOTA2》6.84更新日志

蝴蝶

Flutter duration from 8 to 6 and bonus movement speed from 20 to 25%

开启后持续时间从8降低至6 移速从20%提高到25%

《DOTA2》6.84更新日志

净化药水

Duration from 40 to 45

持续时间从40s改为45

Total mana restored from 150 to 170

总法力恢复从150改为170

Ally cast range from 100 to 250

给队友释放的距离从100提高至250

《DOTA2》6.84更新日志

抗魔斗篷

Magic resistance from 15% to 20%

抗性从15%加强到20%

《DOTA2》6.84更新日志

先锋盾

Damage Block chance increased from 67% to 75%

格挡几率从67%提高至75%

《DOTA2》6.84更新日志

赤红甲

Damage Block chance increased from 67% to 75%

格挡几率从67%增加为75%

Guard active damage block increased from 50 to 55

伤害格挡从50增加至55

Guard active area of effect from 750 to 900

作用范围提升至900

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《DOTA2》6.84更新日志

黯灭

Damage decreased from 60 to 50

伤害从60降低到50

Recipe cost decreased from 900 to 300

卷轴价格从900减少到300

《DOTA2》6.84更新日志

净魂之刃

Diffusal Blade now works on ranged illusions for half the value

现在幻像只能继承散失一半的效果了

《DOTA2》6.84更新日志

圣剑

Damage increased from 300 to 330

攻击力从300增加至330

《DOTA2》6.84更新日志

显影之尘

Movement speed slow from 15% to 20%

受到撒粉效果的隐身单位移动速度从降低15%提升至降低20%

《DOTA2》6.84更新日志

韧鼓

Endurance attack speed bonus increased from 10 to 20

攻击速度加成从10提高到20

《DOTA2》6.84更新日志

鹰歌弓

Cost reduced from 3300 to 3200

售价从3300降低至3200

《DOTA2》6.84更新日志

Eul的神圣法杖

Cyclone mana cost increased from 75 to 175

法力消耗从75增加到175

《DOTA2》6.84更新日志

斯嘉蒂之眼

Cold Attack slow duration for ranged heroes from 3 to 2.5 seconds[?]

攻击特效从3秒变成2.5

《DOTA2》6.84更新日志

飞行信使

Vision from 400 to 300

视野范围从400降低至300

Speed Burst speed from 650 to 800 speed

速度爆发增加的速度从650提高到800

《DOTA2》6.84更新日志

原力法杖

Health regeneration increased from 3 to 4 health per second

回血从3提升到4

《DOTA2》6.84更新日志

幽魂权杖

Cost reduced from 1600 to 1500

价格从1600降低到1500

All attribute bonus decreased from 7 to 5

所有属性加成从7降低到5

《DOTA2》6.84更新日志

加速手套

Attack Speed increased from 15 to 20

攻速从15提升至20

《DOTA2》6.84更新日志

恢复头巾

Regeneration Aura radius increased from 750 to 900

作用范围提升至900

《DOTA2》6.84更新日志

治疗药膏

Healing duration from 10 to 8 seconds[?]

持续时间从10秒降低到8秒

Ally cast range from 100 to 250

盟友施放范围从100提高到250

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DOTA2攻略

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《DOTA2》6.84更新日志

掠夺者之斧

Cost decreased from 3200 to 3000

价格从3200降低到3000

《DOTA2》6.84更新日志

恐鳌之心

Recipe cost increased from 1200 to 1400

卷轴价格从1200增加到1400

Health regeneration increased from 2% to 3.25% of total health per second

回血从2%提升至3.25%

Regeneration disable time increased from 4 melee and 6 ranged, to 5 melee and 7 ranged

被攻击后恢复回血时间近战从4提升至6 远程从5提升至7

《DOTA2》6.84更新日志

林肯法球

Spellblock cooldown reduced from 17 to 16

CD从17s降低到16S

《DOTA2》6.84更新日志

魔杖

Requirements from Magic Stick + 3 branches + Recipe, to Magic Stick + 2 branches + Circlet

原配方改动为2树枝+魔棒+贵族圆环

All attribute bonus from 3 to 4

属性增加到4

《DOTA2》6.84更新日志

疯狂面具

Berserk movement speed bonus reduced from 30% to 17%

移速提升从30%降低至17%

《DOTA2》6.84更新日志

梅肯斯姆

Restore active and Mekansm Aura radius increased from 750 to 900

梅肯斯姆光环半径从750增加到900

《DOTA2》6.84更新日志

雷神之锤

Static Charge no longer jumps to units that are invisible or in the fog of war[?]

特效不再作用于战争迷雾或者是隐身单位

Static Charge cast range increased from 600 to 800

释放距离从600提升至800

《DOTA2》6.84更新日志

死灵书

Necronomicon Warrior/Archer health from 400/600/800 to 600/700/800

死灵书召唤的小人 血量从400/600/800改为600/700/800

Necronomicon Warrior damage from 25/50/75 to 45/60/75

近战小人的伤害从25/50/75改为45/60/75

Necronomicon Archer damage from 40/80/120 to 60/90/120

远程小人的伤害从40/80/120改为60/90/120

Necronomicon Archer Aura move speed from 3/6/9 to 5/7/9%

远程小人的移速光环效果从3/6/9%变为5/7/9%

远程小人的

《DOTA2》6.84更新日志

侦查守卫

Observer Wards now come in single increments

Cost and restock time reduced by half and stock doubled

Observer Wards now provide a 50 XP bounty when destroyed

Attacking a ward can no longer miss (same for Sentry Wards)

《DOTA2》6.84更新日志

淬毒之珠

Poison Attack damage over time can now be lethal

毒球的伤害可以致命了

《DOTA2》6.84更新日志

洞察烟斗

Insight Aura now also provides a 10% Magic Resistance aura to nearby allies (does not affect the equipped hero)

洞察光环现在还为附近的盟友提供10%魔法抗性光环(不影响装备的英雄)

Insight Aura radius increased from 750 to 900

光环半径从750提升至900

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DOTA2攻略

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《DOTA2》6.84更新日志

动力鞋

Attribute bonus increased from 8 to 9

属性提升从8改为9

《DOTA2》6.84更新日志

短棍

Cost reduced from 900 to 875

降价到875

《DOTA2》6.84更新日志

辉耀

Radiance recipe from 1350 to 1425

卷轴价格从1350改成1425

Radiance Burn now causes affected enemies to have a 17% miss rate

辉耀的伤害效果对被影响的单位造成一个攻击有17%几率miss

《DOTA2》6.84更新日志

刷新球

Reworked components and bonuses

重做了刷新球的属性和部件

《DOTA2》6.84更新日志

阿托斯之棍

Intelligence from 25 to 30

智力增加到30

《DOTA2》6.84更新日志

撒旦之邪力

Unholy Rage duration increased from 3.5 to 4 seconds

持续时间提升至4S

《DOTA2》6.84更新日志

岗哨守卫

Attacking a ward can no longer miss (same for Observer Wards)

反高台眼的时候不会再MISS

《DOTA2》6.84更新日志

希瓦的守护

Freezing Aura enemy attack speed reduction improved from 40 to 45

释放后降低攻速从40提升45

《DOTA2》6.84更新日志

圆盾

Cost reduced from 250 to 200

降价到200

Damage Block chance reduced from 53% to 50%

伤害格挡的概率从53%降低至50%

Damage Block blocked damage reduced from 20 (10 for ranged) to 16 (8 for ranged)

近战伤害格挡从20降低至16

《DOTA2》6.84更新日志

树之祭祀

Can now be used on to eat Wards. Eating a ward heals for double the amount, 230 HP over 16 seconds.[?]

吃树能吃眼了 吃眼恢复增加一倍 16s回230

Has a 450 cast range when targeting Wards

吃眼的时候有450的范围

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DOTA2攻略

宙斯加点出装 帕克出装技能攻略 影魔出装攻略 暗影刺客出装技能加点
DOTA2皮肤至宝介绍攻略
齐天大圣至宝
i7国际邀请赛 国际邀请赛开幕式 ti7国际邀请赛最新战况

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