海盗时代2:沉船之城百慕大火炮口径升级修改方法
时间:2022-12-30 02:20 来源:未知 作者:yxbao 点击:载入中...次
最近玩了下沉船,发现百慕大船厂只能够升级到32磅火炮,感觉比较郁闷 于是我对相关文件做了下小小的改动总算能够升级到48磅了。呵呵。 首先要感谢ccxq,他提供了相关文件的信息,所以修改还是在priates_shipyard.c中。 原文件有段 if (cannonMax < 32 && !CheckAttribute(&RealShips[sti(Pchar.Ship.Type)], "Tuning.Cannon")) { Link.l1 = DLG_TEXT_SHY[57]; Link.l1.go = "ship_tunning_cannon"; } 把褐红字部分的32改成48.在游戏中,32是限制火炮最大口径的条件,如果超过32,那么我们是不会再看到升级口径的选项了。 当然还没有结束呢,后面有段具体判断火炮口径的语句必须加以修改,否则你会百花钱而不见效果。(呵呵,冤大头了) case "ship_tunning_cannon_complite": AddTimeToCurrent(6, 30); shTo = &RealShips[sti(Pchar.Ship.Type)]; DeleteAttribute(NPChar, "Tuning"); // 桤戾龛? int iCaliber = sti(shTo.MaxCaliber); switch(iCaliber) { case 12: iCaliber = 0; break; case 16: iCaliber = 1; break; case 24: iCaliber = 2; break; case 32: iCaliber = 3; break; case 42: iCaliber = 4; break; case 48: iCaliber = 5; break; } iCaliber = iCaliber + 1; if (iCaliber > 5) iCaliber = 5; switch(iCaliber) { case 0: iCaliber = 12; break; case 1: iCaliber = 16; break; case 2: iCaliber = 24; break; case 3: iCaliber = 32; break; case 4: iCaliber = 42; break; case 5: iCaliber = 48; break; } shTo.MaxCaliber = iCaliber; //shTo.Tuning.Cannon = true; // finish <-- NextDiag.TempNode = "ship_tunning_again"; dialog.Text = DLG_TEXT_SHY[102]; Link.l1 = DLG_TEXT_SHY[103]; Link.l1.go = "Exit"; AddQuestRecord("ShipTuning", "End"); CloseQuestHeader("ShipTuning"); break; 不好意思,这里偷懒了,褐红字部分是改动的地方。原意是将火炮口径加入了42,48两种规格,后面的双斜杠是将升级一次的限制去掉,这样就可以升级到48磅了。 我把修改了的文件传上了,不过升级的时候我只是去掉了材料部分,前还是照算的。否则玩起来一点意思也没有了。 在船厂中添加48口径炮,必须开新游戏。 修改goods.h #define GOODS_QUANTITY 45 // boal #define GOOD_BALLS 0 #define GOOD_GRAPES 1 #define GOOD_KNIPPELS 2 #define GOOD_BOMBS 3 // boal --> #define GOOD_POWDER 4 #define GOOD_FOOD 5 #define GOOD_WEAPON 6 #define GOOD_MEDICAMENT 7 #define GOOD_SAILCLOTH 8 #define GOOD_PLANKS 9 #define GOOD_CHOCOLATE 10 #define GOOD_COFFEE 11 #define GOOD_TOBACCO 12 #define GOOD_SUGAR 13 #define GOOD_WHEAT 14 #define GOOD_WINE 15 #define GOOD_RUM 16 #define GOOD_ALE 17 #define GOOD_COTTON 18 #define GOOD_LINEN 19 #define GOOD_LEATHER 20 #define GOOD_SILK 21 #define GOOD_CLOTHES 22 #define GOOD_EBONY 23 #define GOOD_MAHOGANY 24 #define GOOD_SANDAL 25 #define GOOD_CINNAMON 26 #define GOOD_COPRA 27 #define GOOD_PAPRIKA 28 #define GOOD_FRUITS 29 #define GOOD_OIL 30 #define GOOD_BRICK 31 // #define GOOD_SLAVES 32 #define GOOD_GOLD 33 #define GOOD_SILVER 34 // cannons ............ #define GOOD_CANNON_12 35 #define GOOD_CANNON_16 36 #define GOOD_CANNON_24 37 #define GOOD_CANNON_32 38 #define GOOD_CANNON_42 39 #define GOOD_CULVERINE_12 40 #define GOOD_CULVERINE_16 41 #define GOOD_CULVERINE_24 42 #define GOOD_CULVERINE_32 43 #define GOOD_CANNON_48 44 再到initGoods.c 最后大括号内添加以下一段 Goods[GOOD_CANNON_48].Name = "Cannon_48"; Goods[GOOD_CANNON_48].CannonIdx = CANNON_TYPE_CANNON_LBS48; Goods[GOOD_CANNON_48].Cost = Cannon[CANNON_TYPE_CANNON_LBS48].Cost; Goods[GOOD_CANNON_48].Weight = Cannon[CANNON_TYPE_CANNON_LBS48].Weight; Goods[GOOD_CANNON_48].Units = 1; Goods[GOOD_CANNON_48].AfraidWater = 0; Goods[GOOD_CANNON_48].type = TRADE_TYPE_CANNONS; Goods[GOOD_CANNON_48].canbecontraband = 0; Goods[GOOD_CANNON_48].FireRange = Cannon[CANNON_TYPE_CANNON_LBS48].FireRange; Goods[GOOD_CANNON_48].DamageMultiply = Cannon[CANNON_TYPE_CANNON_LBS48].DamageMultiply; Goods[GOOD_CANNON_48].ReloadTime = sti(GetCannonReloadTime(&Cannon[CANNON_TYPE_CANNON_LBS48])); 现在在新开的游戏中可以看到48口径火炮了,不过图片还是42的。 必须是新开的游戏,在修改前请备份源文件,切记!!! 声明:酷987网登载此文出于传递信息之目的,不代表酷987网赞同其观点或证实其描述,若侵权请来信告知,我们将及时处理。 (责任编辑:ku987小孩) |